Write the game you want and launch its coin. Claude builds it in front of you. 75% of the coin's fees pay for more builds. 25% buys back and burns $BROWSERD.
How it works
One coin, one vault. 75% of fees build the game. 25% burns $BROWSERD.
- 01
Launch
Create the coin, fund its vault with 0.01 SOL, then write the game. v1 starts with $10 of API credit.
- 02
Build
Claude writes v1 the moment the coin is live. Later versions spend this coin's vault, never someone else's.
- 03
Update
Open games take player suggestions. Locked games only take chat from the launch wallet. Both spend the vault.
- 04
Split
Every 5 minutes creator fees are claimed: 75% stays in the vault for builds, 25% buys back and burns $BROWSERD.
Watch a build
A real game on browserd. When an approved update ships, the code streams in on the right and the game reloads by itself.
Games
Each card is the game itself, running. 75% of its fees build it. 25% burns $BROWSERD.
Questions
The rest is in the docs.
Every game starts with $10 of API credit so v1 can ship immediately. After that, 75% of the coin's claimed creator fees sit in that game's vault and pay for more builds.
Each coin has its own vault wallet. Every 5 minutes browserd claims pump.fun creator fees: 75% stays in the vault for Claude builds, 25% buys back and burns $BROWSERD. After v1, unused vault SOL just sits there until the next update.
Open games: anyone can suggest a change, the AI reviews it, and approved ones spend the vault. Locked games: only the wallet that launched the coin can chat with the builder on the coin page, still spending that vault.
Yes. Turn off player suggestions at launch and only your launch wallet can ship updates, by chatting on the game page. Players still cannot change it.
Games run in a locked-down iframe. They cannot reach the network, your wallet or this site.
Got a game idea?
Write it down, attach a sketch, launch the coin. v1 starts with $10 of credit.